By Adolfo Guzman Arenas (auth.), Félix F. Ramos, Herwig Unger, Victor Larios (eds.)
This ebook constitutes the completely refereed post-proceedings of the 3rd foreign college and Symposium on complicated dispensed structures, ISSADS 2004, held in Guadalajara, Mexico in January 2004.
The 25 revised complete papers offered have been conscientiously reviewed and chosen from forty six submissions.
Among the themes addressed are digital characters, dispensed toolkits, serial visible presentation, multi-agent architectures, MAS, agent-object hybrid languages, robotic football brokers, disbursed querying, semantic se's, coordination, allotted collaboration, digital groups, peer-to-peer networks, P2P platforms, disbursed seek cellular gadgets, load balancing, dispensed algorithms, scheduling, and dispensed details systems.
Read or Download Advanced Distributed Systems: Third International School and Symposium, ISSADS 2004, Guadalajara, Mexico, January 24-30, 2004. Revised Selected Papers PDF
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Additional info for Advanced Distributed Systems: Third International School and Symposium, ISSADS 2004, Guadalajara, Mexico, January 24-30, 2004. Revised Selected Papers
1 Introduction Currently there is a vast amount of information available on the World Wide Web (WWW). People are turning more frequently to this source of information rather than using traditional library resources. In fact, the abundance of readily available information via the Internet is often causing information overload. One of the bottlenecks experienced by humans when trying to traverse this information space is their reading speed and comprehension. More than ever, interface designers must be sensitive to users’ needs and limitations; however, they continue to rely on mechanical-age paradigms as evidenced by the current use of book metaphors to display information.
Each order given to a virtual agent represents a task that it must accomplish. The mechanism that allows this fulfilment will be stored in a stand-alone behavioural item called module. The role of each module is to generate new orders or actions according to the status of the agent and its surrounding environment in order to fulfil a unique associated order. Elementary modules are the ones that only trigger an action in the virtual world (as push, close or walk). They represent the simplest behaviour and the elementary actions a virtual actor can perform.
Like any Remote Procedure Call (RPC) mechanism , there must be parameter marshalling, message exchange and some level of fault tolerance. The handle table helps identifying whether a method invocation is either local or remote, thus providing access transparency : a programmer does not need to concern 40 Alcides Calsavara et al. about distinguishing local and remote calls. Also, the handle table helps finding an object when it happens to be remote, thus providing location transparency. The marshalling process is automatically done by using the information provided by program trees, which are available at runtime.